MaineLearns
| Electrical
and
Computer Engineering Department
| Conference
Registration

Last
Update May 30, 2007
The
Maine
Learning
Technology Initiative and The Electrical and Computer Engineering
Department at UMaine
Present
the Fourth Annual
MLTI Student Tech Team Conference
'07
Focus: M-STEM (Maine Learners, Science, Technology,
Engineering, and Mathematics)
Friday
June 1, 2007
Engaging University of
Maine Faculty
and Students, MLTI Students, and
MLTI Educators in a Partnership for Learning
Session Descriptions
and Schedule
NOTE: SPECIFIC SLOTS ARE SUBJECT TO CHANGE!
Home
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Session
Descriptions and Times
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Registration:
8:15 AM - 9:00 AM in DP Corbett Atrium
Welcome:
9:00 AM - 9:20 AM in Hauck Auditorium
Workshop
Session times: See at right
Lunch: See at right
Closing
and Door Prizes: 2:10 PM - 2:40 PM in DP Corbett 100
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Block 1:
9:30 AM - 10:30 AM
Block 2:
10:40 AM - 11:40 AM
Lunch: 11:45 AM -
12:50 PM
Block 3:
1:00 PM - 2:00 PM
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Here
is the list of
confirmed sessions and locations. Download the most current PDF
copy of the schedule and room
assignments by clicking here.
NOTE: This schedule is valid as of posting, but be aware that
locations, times, and
actual session descriptions may change at the conference...
Participants will receive a final schedule on June 1 in Orono.
-
Searching the Web - It
Is Far From Trivial! (Barbara
Greenstone - MLTI)
In an ongoing game of "Not so trivial pursuit," participants will
be competing for prizes for themselves, and for their school!
Dust off those Boolean Logic skills, and come ready to search! Block 1: D.P. Corbett 100 Block 2: D.P. Corbett 100 Block 3: D.P. Corbett 100
- Rhythm, Rhyme and Rap (Alan Kaschub - USM
School of Music)
Learn to use Garageband and Finale Notepad together to compose, notate
and record your own rap composition. This interdisciplinary
activity will get you thinking about words, rhythm, recording
techniques and will change the way you listen to rap music. Block 1: Shibles Hall 311 Block 2: Shibles Hall 311 Block 3: Shibles Hall 311
- From creating your own
computer game to doing your geometry homework - learn how to use
MicroWorlds! (Gail Garthwait
- The
College of Education & Human Development at UMaine) When it
comes to technology, it is always the folks who are programming
that run the show... This session is all about making you more
powerful! Learning
MicroWorlds EX lets you create your own avatars and script your own
"programs." Students and teachers alike will benifit from
learning just how much they can do when they start to see technology,
"from the other side." Block 1:
Jenness Hall 104 Block 2: Jenness
Hall 104
- Getting Jiggy
with Gimp (Eric Chamberlin -
Boothbay Regional High School)
Manipulating and editing pictures has never been easier or more fun
than with GIMP, a free resource similar to the ever powerful Photoshop,
and part of the MLTI image. Want to make a two headed monster,
learn how to make someone disappear from a picture or turn a picture
into a cartoon? Come to this fast past class to find out how. Block 2: Shibles Hall 201 Block 3: Shibles Hall 201
- Little House on the
Computer (Bruce Gamage and
Students - Rockland
Middle School) Participants
will learn the basics of Sketch-Up, a simple yet powerful 3D drawing
program, to create a model of a familiar object, their house. Students
will be given a few pointers to get started and will then be set free
to explore on their own. Bring some pictures of your house for some
added fun! Block 1: Jenness Hall
116 Block 3: D.P. Corbett 107
- Where in the Google Earth
Am I? (Bruce Gamage and Students - Rockland
Middle School) Participants
will learn how to customize their Google Earth with 3D models they
create or find. Students will begin my placing the house that they
created. Their imagination is all that is needed after that. Block 2: Jenness Hall 116
- GarageBand is
Easier Than You Think:
An overview of making your own music with Apple's GarageBand (David
McKee - Apple) In this
music-filled session, we'll learn how
to use GarageBand to create music completely from scratch. We'll use
GarageBand's thousands of built-in sounds and loops - and
augment
them with other instruments such as a guitar or MIDI keyboard. Whether
you
are a musician or someone who can barely tune a radio, you'll discover
how easy (and fun) it is to make professional sounding songs, music
soundtracks (think movies, podcasts, etc!) and even your very own CDs.
Making music has never been more simple! Block 1: Barrows Hall 165 Block 2: Barrows Hall 165 Block 3: Barrows Hall 165
- Everything iPod! (Tara Maker & Dan DelVecchio - Apple) Come
experience how the iPod is more than just a music player. Apple will
feature many cool iPod accessories including the Nike Running Kit,
Belkin Recording Device, Video Goggles and more. Apple will also walk
through how easy it is to create a podcast using GarageBand. We hope
you will join us for a fun and exciting session. Block 1: Shibles Hall 202 Block 2: Shibles
Hall 202 Block 3: D.P. Corbett
117
- Creating Simulations is Easy and Fun! (Ed Latham - MLTI/eMINTS Region 1a Trainer Mentor) In
a very short time you will be creating simulations in 2-D and in 3-D
with StarLogo TNG, a program created and updated by the MIT Education
staff. Programming is as simple as picking color coded instructions and
clicking them together. Free software will be provided to
participannts. Students are invited to learn the basics during any of
the three sessions. For those students that would like to develop more
skills, extension activities will be offered in the second and third
sessions while new students are going over the basics. Block 1: Barrows Hall 123 Block 2: Barrows Hall 123 Block 3: Barrows Hall 123
- NoteShare - Way Beyond The
Basics (Douglas Snow - Apple
& Jim Moulton - MLTI) OK... you're using NoteShare in your
school, but are you really using it in all
the ways possible??? We doubt it... Come to this session and
learn at least a dozen amazing things NoteShare can do that you will be
able to show your teachers and classmates. Block 1: D.P. Corbett 105 Block 2: D.P. Corbett 105 Block 3: D.P. Corbett 105
- "Simon Says Do This..."AppleScript and Automator on iBooks (Title & Description TBA) (Eric Williams - Apple) OK,
iTeams... Here we go... Get ready to geek out and learn about
what can be done when you know how to "really" tell a Mac what you want
it to do! Block 1: Shibles Hall
316 Block 2: Shibles Hall 316 Block 3: Shibles Hall 316
- Under the Hood of Google -
Beyond Simple Search (Quili
Wang - Graduate Studens in
The
College of Education & Human Development at UMaine) Sure - everyone uses Google, but
do you really know how to make it "sing?" The Internet has an enormous
quantity of information. The two questions that face any information
seekers are (1). How can I find what I want? (2). How can I know that
what I find is good? The session will help you learn some Internet
search tips, strategies, and about evaluating Internet research
sources.You'll
be amazed at how your searching can be improved! Block 3: Shibles Hall 202
- Using iLife to
Share Your Life (Rob Munzing
& Gardiner Area High School Students)
Students at Gardiner Area High School use iLife to create
Autobiographies to share with their classmates and their families.
Students integrate digital video, pictures, old vhs tapes, and
interview family and friends to create a story that is uniquely theirs.
Come learn how you can do this too! Block 1: Neville Hall 208 Block 2: Neville Hall 208 Block 3: Neville Hall 208
- Oh My Goodness! I Blew up
the Screen! (Bruce Segee -
Super Computing, Electrical and Computer Engineering Department at
UMaine)
This session will explore high resolution visualization using tiled
displays. Students will generate large images (the current idea
is fractals, but may be
something else) based on inquiry-based exploration. Students will
work in teams to not only create the images, but also to view
them. Each student's laptop will be used to display a piece of
the overall image, allowing both a larger display and higher resolution
than could be attained with a single laptop. Block 1: Barrows Hall 133 Block 2: Barrows Hall 133 Block 3: Barrows Hall 133
- What colors do plants,
flowers and trees see? (Jeff
Beaudry - University of Southern Maine and Digital Earth Watch, with
Rita Freuder, UNH; Polly Wilson, Deering High School)
Come in and try on the Purple Filter goggles used by foresters,
infrared goggles, and use color filters to look at the health of
plants, flowers and trees. Use color analysis software, available
for FREE to figure out more
about how color tells us about the health of plants. See our web
site (mvh.sr.unh.edu) Block 1:
Jenness Hall 102
- Zoom! Picture from
Those Big Digital Cameras in the Sky (Jeff Beaudry - University of Southern
Maine and Digital Earth Watch, with Rita Freuder, UNH; Polly Wilson,
Deering High School) Come
learn about big, digital cameras in the sky, satellites, and the
pictures they take. Learn how to get satellite images (FREE) of any place in the
continental USA and the image analysis software (FREE) from our web site
(mvh.sr.unh.edu). Block 2:
Jenness Hall 102
- Can you beat your computer
at our color mixing game? (Jeff
Beaudry - University of Southern Maine and Digital Earth Watch, with
Rita Freuder, UNH; Polly Wilson, Deering High School) With
our color mixing software (FREE)
you can learn how to mix red, green and blue, and a few other
colors. Play a partner or play the computer. By the way, do
you know the difference between mixing paint color and mixing
light color? The computer does. See our web site
(mvh.sr.unh.edu) Block 3: Jenness
Hall 102
- GarageBand for the
Absolute Beginner (Michael
Cushman - MVYDC) OK, you really,
really want to learn to use GarageBand, but you want to go slowly, and
get some personal attention... Here is the session for you.
The size of the group will be limited! Come get started, and learn
that, "Yes, you can!" Block 1:
Shibles Hall 201
- Learning from Games - (Session 1: Sim
Cit(ies); Session 2: Civilization and Friends; Session 3: Strategizing
in Real Time) (Ruben R.
Puentedura, Ph.D. - Hippasus.com) It would be wonderful to
create educational games from scratch whenever needed; unfortunately,
this is usually not possible. Fortunately, many off-the-shelf
commercial games can be used for learning purposes - in many cases,
with better results than traditional educational games. We will "pop
the hood" on some popular games in three consecutive (although
independent) sessions, figure out what makes them tick, and what we can
- and cannot - learn from them. Block
1: D.P. Corbett 113 Block 2: D.P.
Corbett 113 Block 3: D.P. Corbett 113
- Student Tech Team 101:
Why, What, Who, and How? (John
Jaques & Students - Great Salt Bay School) Not just for
grownups! Here is the session you need in order to start, or be a part
of your schools Student Tech Team. You'll hear about the reasons
for establishing one from the student and adult perspectives, as well
as learn, "How to get started." Plenty of time for questions, too!
Block 3: Shibles Hall 320
- What's Your Impression?
(Argy Nestor, Visual and
Performing Arts Specialist, Maine Department of Education and Carol Waldron, Technology
Teacher/Coordinator for Hope and Appleton Schools)
Participants will use drawing tablets to make a painting using the
Paint component of Appleworks on an iBook. Basic techniques and a unit
studying Impressionist painters will be shared. You can return to
your school and teach teachers and students how to be a successful
iBook painter! Block 1: Shibles
Hall 320 Block 2: Shibles Hall
320
- OSX Trouble Shooting Tips
and Tricks (Crystal
Priest - MSAD #4) Can’t
connect to the Internet! Can’t print that document!
Laptop won’t charge! Knowing the basics will help any iTeam
member solve a number of simple problems that teachers and students
come across daily. In this session you'll be working with one of
the best in the field, so bring your questions and plan on learning
some great trouble shooting tips and tricks! You will be
empowered... Block 1: Jenness
Hall 106 Block 2: Jenness Hall 106
- As If You Were There.. (Steve Vose - MLTI Project Manager) Join
hobbyist mountaineer and MLTI project manager Steve Vose on an
adventure through some of the highest peaks in the Americas culminating
with his 2006 trip through the Andes and to the top of
22,841 foot Mt. Aconcagua! Students will learn to use the
advanced features and functions of "Google Earth" and various other web
resources to follow along and research the presented topics, as well as
getting a chance to see trip photos and a selection of gear used on the
expedition! Block 3: Jenness Hall
100
- Digital Games in 2007: Do
You Have What it Takes to Be a "Player?" (Ben Sawyer - The Digital Mill) In
this session you will learn all about what it takes to be a game
developer and how you can make and modify games today right on your
laptops. Besides getting an inside look at modern day game
development you will be shown how to start building games on your
laptops and how to integrate that into what you learn in
school. Come ready to soak up lots of information and bring
proof back to your school that making games is one of the best and
most
educational things you can do today. Block 1: D.P. Corbett 115 Block 2: D.P. Corbett 115 Block 3: D.P. Corbett 115
- Algebra - Learning by
Playing! (Steven Hoy -
TabulaDigita)
Participants will learn about DimensionM, an immersive math world and
also have a chance to compete in algebra-based multi-player
games. The prize: one student will bring back a one-year site
license of DimensionM for their school and the opportunity to make
their school eligible for inclusion in the 2008 National Multi-player
Educational Game (MEG) tournament. (To
prepare for the Tabula Digita session, head to www.dimensionm.com and
on the right side, click on "Games," and select "Evolver Multi-Player."
Then click on "Meltdown," and select the "Demo Download.") Block 1: Neville Hall 101 Block 2: Neville Hall 101 Block 3: Neville Hall 101
- Animation Celebration (Matt LeClair - MattLeclair.org) 2006 marked the 100th
anniversary of animation, and to continue the celebration, this session
explores creating
animation. A digital still camera and a stock MLTI laptop are all you
need to create animations. Paper, clay, a whiteboard or chalkboard,
toys, or really any movable object can be used to tell a story. While
the tools are simple and the techniques are straightforward, these are
actually the same methods used in movies like The Corpse Bride or
Wallace and Gromit: Curse of the Were Rabbit. (NOTE: Participants will
have more fun if they bring their own digital camera...) Block 1: Jenness Hall 108 Block 2: Jenness
Hall 108
- Comic Life - Learning with
a POW! and a BLAM! (Matt LeClair - MattLeclair.org)
Comic books have long been a marginalized and undervalued art
form. More recently, however, more and more educators are realizing
that comics can be a valuable tool for reaching a wide variety of
learners. Educational value aside, comics are an absolute blast to
create! In this session we will be exploring the fun & intuitive
application Comic Life, using it to create a comic book page that can
show what you know! Don't worry, you probably won't even notice the
writing and communication skills you're developing while creating a
comic. Block 3: Jenness Hall 108
Download the most
current PDF copy of
the schedule and room assignments by clicking here. This
schedule is valid as of posting, but be aware that locations and actual
sessions may change at the conference...
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